Boggle Solver
Type the letters of your Boggle-style grid row by row and get every word that can be traced through touching cells, longest first, with the official score. Press any word to see its path drawn on the grid. Works for 4×4 and 5×5 grids and handles the Qu cube. Runs in your browser. Free, no sign-up.
Type every cell from the top-left, one row after another. Spaces and line breaks are ignored.
The cube counts as two letters, as in the official rules.
Type the letters of your grid to list every word that can be traced through it.
Words need to be spelled by touching cells (sideways, up, down or diagonally) without using a cell twice. Scoring: 3–4 letters 1 point, 5 letters 2, 6 letters 3, 7 letters 5, 8 or more 11. Each word counts once.
Words come from ENABLE, a public-domain word-game list. It is not the dictionary a game night agrees on, so settle disputed words with your own rules.
How to Use the Boggle Solver
- Choose the grid size. 4×4 is the classic game; 5×5 is the bigger version. The shortest word defaults to three letters for 4×4 and four for 5×5, and you can change it.
- Type the letters. Start at the top-left and go row by row: tapr resi nown dlce is four rows of four. Spaces and line breaks are ignored. The grid appears below the field so you can check it against your board.
- Mind the Qu cube. With the box ticked, a q (with or without its u) fills one cell that reads Qu and counts as two letters. Untick it to treat q as an ordinary letter.
- Read and trace. Words are grouped from longest to shortest with the points for each length. Press a word to number its path on the grid; press it again to clear.
The Rules the Solver Applies
- Touching cells. Each letter is in a cell next to the previous one — up, down, left, right, or diagonally.
- No cell twice. A cell can appear once in a word. A word with two Es needs two cells holding E.
- Length. Three letters or more in the classic game, four or more in the 5×5 version. The Qu cube counts for two.
- Each word once. A word that can be traced several ways is listed and scored once, with one of its paths shown.
- Scoring. Three or four letters score 1 point, five score 2, six score 3, seven score 5, and eight or more score 11.
How the Solver Works
Trying every path from every cell against 170,000 words would be slow, so the solver works in three steps. It first keeps only words the grid could possibly spell, based on how many of each letter the grid holds. It then arranges those words in a prefix tree. Finally it walks the grid depth-first from every cell, following the tree, and abandons a path the moment no remaining word starts that way. A 4×4 grid takes a few milliseconds and a 5×5 grid a little longer.
A Worked Example
Press Try an example to load tapr resi nown dlce. With a three-letter minimum the solver finds 380 words worth 629 points: 101 three-letter, 132 four-letter, 97 five-letter, 39 six-letter, 6 seven-letter, 4 eight-letter, and one nine-letter word, pinecones. Raising the minimum to four letters leaves 279 words and 528 points, because three-letter words are the least valuable.
| Word length | Points | Example from the grid above |
|---|---|---|
| 3–4 letters | 1 | pin, tape |
| 5 letters | 2 | clone, close |
| 6 letters | 3 | closet, encore |
| 7 letters | 5 | enclose, treason |
| 8 or more letters | 11 | prisoner, encloser, pinecones |
The Qu cube changes what a grid can do. Enter qite sand orlc pmhb with the box ticked and the solver finds 20 words that start with Qu, such as quite, quaint, quint, and quintal. Untick the box and the same letters yield only qat, qintar, and qintars, because a bare Q has no U next to it.
Finding More Words Yourself
- Add endings. A word you have found often grows: clone becomes clones or cloned if the next letter touches.
- Scan for prefixes and suffixes. re-, un-, -ing, -ed, and -er turn up in most boards.
- Start from awkward letters. Words built around Q, Z, or X are scarce, so trace them before the board fills your head.
- Look at vowel clusters. Two vowels together, such as ea or io, anchor many six- and seven-letter words.
About the Word List
The solver uses ENABLE, the public-domain list also behind CitationEasy's Anagram Solver. It is a general word-game list, not the dictionary a particular game group settles disputes with, so a word the solver finds may be rejected at your table and one you play may be missing. Boggle is a trademark of its owner; this tool is independent and not affiliated with it.
Frequently Asked Questions
- How do I enter the Qu cube?
- Type q, or qu, in the right place with the Qu box ticked. The solver makes one cell that reads Qu, and it counts as two letters for spelling, minimum length, and scoring. Untick the box if your game has a plain Q cube.
- How is Boggle scored?
- In the classic game, three- and four-letter words score 1 point, five-letter words 2, six-letter words 3, seven-letter words 5, and words of eight or more letters 11. In the original game, words that two or more players find are crossed out and do not count; the solver ignores that, as it has no opponents.
- Can I use a cell more than once?
- No. Each cell is used at most once in a word, though a word may repeat a letter if two cells hold it. That is why a word like letter needs two Es and two Ts on the board.
- Does it work for a 5x5 grid?
- Yes. Choose 5×5 and type 25 letters. The minimum word length changes to four, as in the larger game, but you can set it back to three if your rules differ.
- Why is a word on my board missing?
- Either the letters do not touch in the right order, or the word is not in the ENABLE list. Press a similar word to check the path, and look for a typo in the grid.
- Why does it show words I do not know?
- ENABLE is large and includes rare, archaic, and technical words, plus their plurals and verb forms. Many are valid in word-game dictionaries even if few players know them.
- Is anything sent to a server?
- Only the word list is downloaded, once, from this site. Your letters are never uploaded; the search runs in your browser.