How to Cite a Video Game in Springer (current)
Learn how to cite video games and interactive game software in Springer format (current). This guide includes the reference list format, in-text citation examples, and key formatting rules.
Springer Reference List Format
Here is the standard Springer format for citing a video game in your reference list:
Springer Example for a Video Game
A complete Springer reference for a video game, formatted by the official Springer CSL style definition — the same engine that powers the generator on this site:
Tessellate Studio (2022) Archive of Lost Books. Version 1.6. Tessellate Studio
Matching in-text citation: (Tessellate Studio 2022)
Step-by-Step Guide
- Gather source information: Collect the author name, title, publication date, and URL or DOI for your video game.
- Format the reference: Arrange the elements following the Springer (current) template shown above.
- Create the in-text citation: Add a parenthetical or narrative citation in your paper where you reference this source.
- Add to your reference list: Include the full formatted citation at the end of your paper.
- Double-check formatting: Verify italics, punctuation, capitalization, and hanging indents match Springer requirements.
Evidence and review notes
Worked examples are generated by citeproc from the published CSL definition, not written by a language model.
CSL style record: springer.csl
Frequently Asked Questions
- How do I cite a video game in Springer?
- To cite a video game in Springer (current), include the author, title, date, and source location. Use our free citation generator for automatic formatting.
- What is the Springer format for a video game citation?
- The Springer format for a video game is: Tessellate Studio (2022) Archive of Lost Books. Version 1.6. Tessellate Studio
- What does the in-text citation look like for a video game in Springer?
- In Springer, the in-text citation for the example above is (Tessellate Studio 2022)
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