Story Outline
Save the Cat beat sheet (Blake Snyder, 2005)
Story Essentials
Protagonist:
Goal:
Obstacle:
Setting:
Theme:
1. Opening Image
Where: Act One · page 1 of Snyder's 110-page script
To write: A single snapshot of your protagonist's world before the story changes it — a scene you can mirror in the Final Image.
2. Theme Stated
Where: Act One · page 5 of Snyder's 110-page script
To write: Someone other than your protagonist hints at the lesson the story is about (the theme). your protagonist hears it but doesn't understand it yet.
3. Set-Up
Where: Act One · pages 1–10 of Snyder's 110-page script
To write: Show your protagonist at home, at work, and at play in the story's world. Plant every flaw and problem that will need fixing later.
4. Catalyst
Where: Act One · page 12 of Snyder's 110-page script
To write: The event that knocks your protagonist out of the status quo: news, an invitation, a loss, or a discovery.
5. Debate
Where: Act One · pages 12–25 of Snyder's 110-page script
To write: Your protagonist hesitates. Should they act? Can they? Show the doubt, and what staying put would cost.
6. Break into Two
Where: Act Two · page 25 of Snyder's 110-page script
To write: Your protagonist chooses to act — pursuing the goal (what they want) — and steps into an upside-down version of their world. The choice must be theirs.
7. B Story
Where: Act Two · page 30 of Snyder's 110-page script
To write: Introduce the second storyline, often a friendship or a romance, whose characters will help your protagonist learn the theme.
8. Fun and Games
Where: Act Two · pages 30–55 of Snyder's 110-page script
To write: The promise of the premise: the scenes a reader came for, as your protagonist explores the new world and tests themselves against what stands in the way.
9. Midpoint
Where: Act Two · page 55 of Snyder's 110-page script
To write: A false victory or a false defeat. The stakes rise, time may start running out, and the main story and the B story cross.
10. Bad Guys Close In
Where: Act Two · pages 55–75 of Snyder's 110-page script
To write: Enemies outside regroup and doubts inside spread. your protagonist's team frays, and the flaws from the Set-Up come back.
11. All Is Lost
Where: Act Two · page 75 of Snyder's 110-page script
To write: The opposite of the Midpoint: the lowest moment, often marked by a loss — what Snyder calls the “whiff of death”.
12. Dark Night of the Soul
Where: Act Two · pages 75–85 of Snyder's 110-page script
To write: Your protagonist sits with the loss. In the darkness, they finally understand the theme.
13. Break into Three
Where: Act Three · page 85 of Snyder's 110-page script
To write: A new idea — from the B Story or the theme — shows your protagonist the way forward, and they choose to fight again.
14. Finale
Where: Act Three · pages 85–110 of Snyder's 110-page script
To write: Your protagonist uses everything they have learned to confront what stands in the way. The flaws are fixed, and the old world is changed for good.
15. Final Image
Where: Act Three · page 110 of Snyder's 110-page script
To write: The mirror of the Opening Image: show how much your protagonist and their world have changed.